Avatar FOP I Environment I Cliffs

I've had the amazing privilege to work together with Sergii Tenditnyi, Alva Nachenius, Pontus Canback, Martin Fiedler and Gabriel Odgren to define the Benchmarks for all the Cliffs and Rocks assets being produced for the beautiful world of Pandora. Throughout the iterative process of defining the look and feel of all the 3 key regions cliffs i.e. Rainforest, Veldt and Temperate we all have worked together on iterating and defining the visuals alongside the Tech involved to achieve their final visuals in an optimized manner.
By far it would've been one of the most challenging parts for us to achieve in order to justice to the world of Pandora. Kudos to the whole Props team at Massive, Ubisoft Shanghai and Mineloader for making this happen.
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Team Contributions
Sergii Tenditnyi - Senior Props Artist
Alva Nachenius - Senior Props Artist
Pontus Canback - Technical Artist
Martin Fiedler - Art Director
Gabriel Odgren - Art Dirtector
Keltic Vermeersch - Environment Artist
Amy Turner - Environment Artist
Arthur Grauliere - Environment Artist
Thomas Walker - Environment Artist
Ubisoft Shanghai Team - Supporting Outsource
Mineloader Team -Outsource Providers