It was so exciting to work on Division 2 as Props Art Lead, my contributions were to direct the whole props inhouse and OS teams working on all the Assets including Vehicles and Vegetation for the visuals and tech quality while supporting and enabling both of the teams with a singular vision of creating the grim world of the iconic New-York.
My day to day role was to keep sync with Art Director, Level Art, Level Design, Tech art, Lighting team and Animation team, Production and our internal and Outsource Asset creation teams in order to achieve a beautiful looking yet performance-oriented game.
The represented screenshot, of course, is a collaborative effort of all. Special thanks to my own team of awesome people.
Credits to my talented team below:
Large Drill and Hatch by https://www.artstation.com/bobrov_vitaliy
Drill Structure Elements by https://www.artstation.com/mikaelmellbris
Large Rustic Drill Head by https://www.artstation.com/rmlambert
Bull Statue by Ubisoft Shanghai Team